Building a Super Bendy Chain with FK and Stretchable Tweaks in Blender

For this setup, I’m combining FK control with a stretchable tweak widget to create a flexible, highly controllable bendy chain. It consists of four main components: deform bendy bones, mechanism bendy bones, tweak widgets, and the FK chain.

  1. Deform Bendy Bones: These are the bones that actually deform the mesh. They allow the chain to bend smoothly, adding natural curvature to the model.
  2. Mechanism Bendy Bones: These bones handle the bending mechanics, working behind the scenes to ensure the chain deforms correctly. They follow the main control bones but aren’t directly responsible for mesh deformation.
  3. Tweak Widget: This widget gives additional control for fine-tuning. I use it to tweak the chain’s shape, adjusting the stretch and bend for a custom look.
  4. FK Chain: The FK part allows me to rotate each bone manually, giving precise control over how the chain moves. It’s essential for more controlled animations where specific bending angles are needed.

By combining these elements, I get a super bendy and stretchable chain, perfect for creating fluid, dynamic motions!

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