What is FK (Forward Kinematics)?
FK (Forward Kinematics) is an animation technique where I control each bone in a chain manually, starting from the base, like a shoulder, and working outwards to, say, the hand. The movement is predictable since I have to rotate each joint individually. I like FK because it gives me full control over how each part moves, and while it’s more hands-on, it feels intuitive when animating simple, fluid motions like swinging or bending limbs.
In Blender, working with FK means spending time adjusting bones one by one, but the upside is that I know exactly how the movement will flow from one joint to the next.
