Blender Simple FK Study (Schematic and Exercise )

What is FK (Forward Kinematics)?

FK (Forward Kinematics) is an animation technique where I control each bone in a chain manually, starting from the base, like a shoulder, and working outwards to, say, the hand. The movement is predictable since I have to rotate each joint individually. I like FK because it gives me full control over how each part moves, and while it’s more hands-on, it feels intuitive when animating simple, fluid motions like swinging or bending limbs.

In Blender, working with FK means spending time adjusting bones one by one, but the upside is that I know exactly how the movement will flow from one joint to the next.

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